Search found 55 matches
- Sat Jan 05, 2008 6:30 pm
- Forum: Jedi Knight: Jedi Academy
- Topic: Watching a server from external program
- Replies: 18
- Views: 57703
Re: Watching a server from external program
-_- it's been done before, people have kickbots, but for linux, theres some1 i know who wrote it in Linux Shell script or whatever, then some1 who wrote it in C but won't share it :P, and some1 who wrote it in VB and also wont share... I know you can watch it for a particular model change because th...
- Sat Jan 05, 2008 10:36 am
- Forum: Jedi Knight: Jedi Academy
- Topic: Watching a server from external program
- Replies: 18
- Views: 57703
Watching a server from external program
HEY :ouin ok i hope u can answer this without A. getting angry telling me to read a book again :P B. telling me to make a topic, if not ill just copy and paste it :green :D OK, if you want to create a program (preferable without any .dll's) that u can launch and it will watch your jk2Ded for somethi...
- Thu Jan 03, 2008 12:40 am
- Forum: Freewares, game mods, Java, C++, OCaml & Maths
- Topic: Quake3 Server Commander v0.2
- Replies: 41
- Views: 194135
Re: Quake3 Server Commander v0.2
Okay, that was an overstatement. Let me rephrase : "not as many people read readmes as I'd like". :huhu (as evidenced by the number of mails I get, despite explicit clauses in the readmes saying to post on the forum) ah ok much more understandable now :D Right here in this forum: -> http:...
- Thu Jan 03, 2008 12:32 am
- Forum: Freewares, game mods, Java, C++, OCaml & Maths
- Topic: BaseJKA Security Fix
- Replies: 152
- Views: 365505
Re: BaseJKA Security Fix
You must be tired very often then... Sorry, I just couldn't resist :kitty u poo. 2° For the reason exposed in my previous post (and others), I don't think it will be as easy as that. acutally i beleive it is ;) idk what ur expeirence is with hex and assembly but it is most likely 1 byte :)) "C...
- Thu Jan 03, 2008 12:09 am
- Forum: Freewares, game mods, Java, C++, OCaml & Maths
- Topic: Quake3 Server Commander v0.2
- Replies: 41
- Views: 194135
Re: Quake3 Server Commander v0.2
I've given up writing an extensive documentation. Nobody reads readmes anyway... i read readmes o_o i read this 1, force crash one and ur longgggggggggggggg JA mod 1 :)) :green also where do u get that gatex readme writer thingy thing i want 1 lol My initial intent was to have "real" fake...
- Thu Jan 03, 2008 12:02 am
- Forum: Freewares, game mods, Java, C++, OCaml & Maths
- Topic: BaseJKA Security Fix
- Replies: 152
- Views: 365505
Re: BaseJKA Security Fix
I've googled 'VS' it's expensive. Your euro money is of course different from the US. :) Eh, I'll use MinGW GCC i guess if i have to, or you can do this little test for me :D :D :D :D :D :D :haha it's simple by just changing that then compiling it, in a. telling me where it is and what to change it ...
- Wed Jan 02, 2008 9:08 pm
- Forum: Freewares, game mods, Java, C++, OCaml & Maths
- Topic: BaseJKA Security Fix
- Replies: 152
- Views: 365505
Re: BaseJKA Security Fix
eh ^_^ im not paying $500 for visual studios >_< nor am i going to torrent it because it's too large and too long of a wait what i want to do is just change the stupid 5 second wait between names and it is only 1 byte probably i have to change. client->pers.netnameTime = level.time + 5000; to.... cl...
- Wed Jan 02, 2008 8:52 pm
- Forum: Freewares, game mods, Java, C++, OCaml & Maths
- Topic: BaseJKA Security Fix
- Replies: 152
- Views: 365505
Re: BaseJKA Security Fix
lol apparently u dont want to answer that
what do u use to compile ur mod into a .dll i need a compiler for something on JA
what do u use to compile ur mod into a .dll i need a compiler for something on JA
- Mon Dec 24, 2007 10:00 pm
- Forum: Freewares, game mods, Java, C++, OCaml & Maths
- Topic: JK2 & JK3 Forcestring server crash Fix
- Replies: 41
- Views: 170190
Re: JK2 & JK3 Forcestring server crash Fix
ah ok it seems to be working, thanks again Gamall hehe now the client commands and force message works
- Mon Dec 24, 2007 8:45 pm
- Forum: Freewares, game mods, Java, C++, OCaml & Maths
- Topic: JK2 & JK3 Forcestring server crash Fix
- Replies: 41
- Views: 170190
Re: JK2 & JK3 Forcestring server crash Fix
yes of course i copied and pasted :D i guess it does work differently only JK2 because it's doing that on the client commands too, only letting Client 0 see it, and when other clients type /help Client 0 sees it if (temp != forcePowers) { trap_SendServerCommand(ent->client->pers.clientNum, va("...
- Mon Dec 24, 2007 7:52 pm
- Forum: Freewares, game mods, Java, C++, OCaml & Maths
- Topic: JK2 & JK3 Forcestring server crash Fix
- Replies: 41
- Views: 170190
Re: JK2 & JK3 Forcestring server crash Fix
OK, I have a bug. OK, if you are Client 0 (usually the first person who connects) and some one else or you uses the force crash, only client 0 sees the message and not the proper person who is supposed to see it. So if Client 3 uses the crash, Client 0 sees the message and only Client 0. (if i did a...
- Mon Dec 24, 2007 4:18 am
- Forum: Freewares, game mods, Java, C++, OCaml & Maths
- Topic: BaseJKA Security Fix
- Replies: 152
- Views: 365505
Re: BaseJKA Security Fix
I can't write it and talk about it at the same time :langue heh, true :nanan???re The escape sequences are both server and client-side, since the client obviously needs them, and the server uses them to sanitize names and such. There is a function sanitize_name or something in g_client.c, if I reca...
- Mon Dec 24, 2007 1:23 am
- Forum: Freewares, game mods, Java, C++, OCaml & Maths
- Topic: BaseJKA Security Fix
- Replies: 152
- Views: 365505
Re: BaseJKA Security Fix
:haha Patching things up "a bit" is often more daunting a task than doing it from A to Z. ^_^ oh so you're in like college right now? :quoi Yep. :D It is -> this . The new version will have... cool things :huhu "cool things" lol thats all ur going to say about it :S seems pretty...
- Mon Dec 24, 2007 12:00 am
- Forum: Freewares, game mods, Java, C++, OCaml & Maths
- Topic: BaseJKA Security Fix
- Replies: 152
- Views: 365505
Re: BaseJKA Security Fix
Sorry, but no :nonnon what if I did it from JA to JO and then forward it to you and you just patch it up a bit? :) (probably going to say no to that idk why im asking) :green I have even stopped working on BaseJKA security fix, except when I hear of a DOS attack I didn't know. or server crash? :P I...
- Sun Dec 23, 2007 10:16 pm
- Forum: Freewares, game mods, Java, C++, OCaml & Maths
- Topic: BaseJKA Security Fix
- Replies: 152
- Views: 365505
Re: BaseJKA Security Fix
Hey, Gamall would you be willing to create a "BaseJK2 Security Fix?" I could inform you of all the JK2 bugs.