Features requests are locked for 1.1, and I'll only write a 1.1+ if I hear of another
security exploit on the jampgame component.
Also keep in mind that:
- I haven't much free time this year, and I have many other more interesting projects to spend it on.
- I don't even play that game anymore. In fact, I stopped playing it when I started writing programs for it
![;)](./images/smilies/wink.gif)
Since I'll release the source code for 1.1 under the GPL, you'll be free to add that kind of things yourself, it really does not take a rocket scientist, all it takes is time and motivation, and I've run short of both.
Some comments:
John Preston wrote: Unlock base emotes (meditate, bow etc) in all gametypes (or in FFA). CVARable )
I've no idea why my mod disables them, and haven't looked it up.
John Preston wrote:* Change private chat color to yellow or make it CVARble (ga_PrivateChatColor (0-9), 6-default)
Doable. Not sure whether the color is hardcoded into jampded or not, but the chat string can be altered by jampgame, and therefore a color can be added.
John Preston wrote:* Make CVAR ga_PrivateDuelMusic (1-on (def), 0 - off). Sometimes its realy disturb
Unless I'm mistaken, you can't do that in a serv-side mod. You'd need a client plugin for that.
Other suggestions are all doable. But not by me for the aforementioned reasons
John Preston wrote:please, dont post here, if u've nothing usefull to say
That kind of remark is not yours to make, thanks. Keep cool. I'll just assume you were having a very bad day...
cybermaniac wrote:well, you realise that this mod was initially designed ("gamall: These features are on the very edge of being "admin" features, rather than security fixes.") as a security mod. Not as a JA+ replacement. Again that is down to Gamall, however, if you read approx 15 posts from bottom on first page, you will see that admin/player things were thought about but not implemented.
Exact.
My concern was with DoS (== server-crashing) attacks, and from that point of view the mod was complete from the very first version, insofar as every vulnerability of the jampgame component known to me was fixed. I made some random alterations here and there because it was fun and I'd nothing better to do, and/or because I was kindly asked to, but it never was the primary goal of my mod.
I don't have either time or will to do this anymore. I'll only resume work if I hear of a new DoS attack targeting jampgame.
cybermaniac wrote:and on the chat thing, i was merely going by the comment made by gamall ("on the other hand, the /svsay command can't be altered, as it is hard coded into jampded instead of jampgame."), if i'm wrong then i'm wrong, unlike some i admit any mistakes i make
It is sometimes hard to guess where the features are coded. \say and \tell, as well as the dedicated server say (/say from a server console) are part of jampgame (ie. open-source), while /svsay is part of jampded (closed-source). That does not make much sense to me, but that's the way it is. The only way to know is to wade in the code
cybermaniac wrote:On a seperate note, the new mod is running in linux and thus far is working fine with no problems.
Good. As soon as I get some free time I'll test/fix the invisible skin thingy, wrap this up and move on.