Version 1.0e out.
If there is a next one, it will probably take another name, since the "comfort" code is beginning to outweigh the "security fix" code.
Unless of course someone submits a
real security threat to my attention, ie. something a tad more specific than the usual "
ohh I am a 1337 haXX0rz and I crash Ur serv under various sets of conditions" bullsh!t. #end rant.
__________________
I have in mind to write an admin mod, based on 1.0e, with the following features:

Infinite number of admin "ranks" (permission sets) [as opposed to having just instructor, knight, council etc]

Infinite number of admins [as opposed to mixing admins and admin ranks... here each admin would log as themselves, and use the permissions assigned to them, as opposed to use the pass of a rank.]

Every connected player has the permission mask "user", which can be set however the server's admin sees fit. Which means everyone can have access to a subset of the available commands (such as /list and other inoffensive but convenient ones)

The server admin can create his set of "macros", aka admin functions which support argument parsing. The created macros can be dealt with individually when creating permission masks.

local admins can use defined vstr, and pass arguments to them.

Since I don't like reinventing the wheel, I won't redo most of the admin gimmicks used and abused of in about every single mod out there. Unless someone gives me code for that.

The learning curve of the system will be a wee bit steeper than for most admin systems out there. (which is the price of being more flexible). It will involve using a program similar to my script generators (tele and map cycles)
______________________
However, I do wonder whether the world really needs YAJAM (Yet Another JKA Admin Mod) at this point. Especially since I do not really play the game anymore.
So it is not clear in my mind yet if I shall work on that or not.
edit: Since I don't really play JKA anymore, and have many other projects, I won't be working on that.